Mycelarium Automation

Mycelarium (the 2026 incremental game by PLAN KAPKAN) wears the store tags Automation and Idler. The part that runs itself is production. The part that does not is every decision about where the network grows.

FactValueStatus
Store tagsAutomation, Idler, Resource Management1 source
Hotkeys1–8 select the eight mushrooms2 sources
RatesNo public per-minute figureleft blank

Three loops you can leave alone

Food keeps arriving if Absorption is bought and at least one Predator sits inside a defended patch. Leaves still fall on their own; the store line is that they decay into food. Water keeps arriving if a Water mushroom is placed and, early on, if a pool still has a reserve. Defence keeps working if Stinky mushrooms cover the buildings and a Repeller has Auto Regen, the branch that spends the cooldown without a click. A community automation note is the only write-up that ties those three loops together. I use it as the shape of the page and I do not invent output numbers the note also lacks.

What stays in your hands: aiming the next hyphae shot, choosing where a node is allowed to exist, pointing a spore launch, and spending upgrade points. Update 1.02’s number keys change which mushroom the radial menu highlights. They do not place that mushroom on a legal tile by themselves. An idler tag on Steam is not a promise that the save plays overnight.

A colony that survives being ignored

Build the food loop before the defence loop is perfect, or you will automate a network that cannot pay for the next Stinky. Build the water loop before you stretch into grey dirt, or the automated mushrooms sit on a line that can no longer grow. Repeller Auto Regen is the upgrade that turns an occasional click into a standing scare. Without it, animals still walk in while you are looking at a different chamber.

I am not publishing a “percent automated” score. No store post, screenshot, or guide gives a shared ratio. If your bottleneck is food, stay on the food page. If animals are the thing deleting mushrooms, the animal page is the better next read than another production upgrade.

A mature surface network of mushrooms and mycelium
Official screenshot of a colony large enough to show the production loops. Copyright PLAN KAPKAN.
Underground network with animal-tracking icons
Official screenshot. Animal pressure is why defence is the third loop. Copyright PLAN KAPKAN.

Questions people ask

Can the game run unattended?

Production can. Growth, building, spores, and upgrade choices cannot. You still aim.

Do hotkeys automate building?

No. Keys 1–8 select a mushroom. You still choose the tile.

Related pages

Mushrooms · Animals · Food · Water

Sources

Checked 2026-11-07.