All 5 Mycelarium Magic Shrooms
Mycelarium (the 2026 incremental game by PLAN KAPKAN) hides five magic shrooms. Flora cuts mushroom food prices by 25 percent. Fauna’s squirrel effect is agreed; its colour is not. Coordinates change every save.
| Fact | Value | Status |
|---|---|---|
| Count | 5, also an achievement | 2 sources |
| Flora | Green, −25% mushroom food price | 2 sources |
| Fauna colour | Red in a Steam guide; green on mycelariums.wiki | split |
| Coordinates | Not portable across saves | 2 sources |
5 entries
| Water Shroom | Blue | Brown Dirt (layer 1) | underground, near the first pools | sends roots out in random directions from already-grown nodes | ~500-510 cm | 2 community sources; not an official numeric specification | 2 community sources; depth: 1 source |
| Cosmos Shroom | Purple | Brown Dirt (layer 1) | inside the stone maze | makes the mycelium glow; F toggles the glow | ~540-560 cm | 2 community sources; not an official numeric specification | 2 community sources; depth: 1 source |
| Flora Shroom | Green | Grey Dirt (layer 2) | stone maze, same area as Fauna | reduces the food price of all mushrooms by 25% | ~1580-1600 cm | 2 community sources; not an official numeric specification | 2 community sources; depth: 1 source |
| Fauna Shroom | Red (mycelariums.wiki says Green - unresolved conflict) | Grey Dirt (layer 2) | stone maze, same area as Flora | keeps squirrels away permanently | ~1530-1550 cm | 2 community sources for effect; red/green colour conflict retained | 2 community sources; colour split; depth: 1 source |
| Light Shroom | Yellow | Red Dirt (layer 3) | deepest layer, in or beside the stone maze | +50% production and building speed | ~2920-2950 cm | 2 community sources; not an official numeric specification | 2 community sources; depth: 1 source |
Read the table before the arguments
Water is blue, in the first brown layer, near the early pools, and it sends roots in a random direction. Cosmos is purple, in a stone circle on that same layer, and it makes the mycelium glow, with F as the switch in the player reports. Flora is green, in grey dirt, and both the Steam player guide and mycelariums.wiki report a 25 percent discount on mushroom food prices. Light is yellow, in red dirt, and those same two community sources report a 50 percent boost to production and building speed. Depths in centimetres are one player measuring straight down. I print them as approximate.
Fauna keeps squirrels away for good in both the Steam guide and the wiki. The colour does not match. The guide says red. The wiki says green. Other lists swap Flora and Fauna entirely; their disagreement does not resolve the two linked sources. The table’s colour cell keeps the conflict in the same line as the name.
Why there is no coordinate list
The store calls the underground procedural. The Steam guide says the horizontal position is random. A coordinate copied from someone else’s save will not mark your cave. Look by layer and by landmark: pools for Water, stone circles for Cosmos and the grey-dirt pair, the far red stone for Light.
After update 1.02, several players reported that an old save could no longer find magic mushrooms or the ship, and that a new file brought them back. That is a player report, not an official bug list. The achievement text is simply “Find all 5 magic mushrooms.”

Questions people ask
Where is the Light shroom?
Red dirt, the third layer, near the deepest stone. Players who stayed on an old 1.02 file say it was missing until they started over.
What does Flora do?
It lowers the food price of mushrooms by 25 percent. The Steam player guide and mycelariums.wiki agree.
Related pages
Sources
- Steam guide: magic shrooms — checked 2026-11-07
- mycelariums.wiki: magic-shrooms — checked 2026-11-07
- FungalBrainRot play video on YouTube — checked 2026-11-07
Checked 2026-11-07.
