Mycelarium Upgrade Tree
Mycelarium (the 2026 incremental game by PLAN KAPKAN) spends upgrade points on a tree. The screenshot shows ten base nodes and eight mushroom parents. Points come from length, which the game calls experience, and from evolution tasks. There is no respec in any public source.
| Fact | Value | Status |
|---|---|---|
| Base nodes | 10 | 1 source |
| Mushroom parents | 8 | 1 source |
| Old nickname | Absorber on some pages is Absorption here | renamed |
| Per-level bonus | Not published | left blank |
10 entries
| Shot Range | increases how far a single shot can reach | early | root | Name: 1 official source; effect: 1 community source |
| Shot Width | community guide describes a wider grown path; node-density effect remains unknown | early-mid | root | Name: 1 official source; effect: 1 community source |
| Water Efficiency | lowers the water cost per centimetre | early | root | Name: 1 official source; effect: 1 community source |
| Absorption | converts decaying leaves into food; parent of the Absorption branch | early | root | Name: 1 official source; effect: 1 community source |
| Absorption Speed | speeds up leaf decomposition | early-mid | absorption | Name: 1 official source; effect: 1 community source |
| Absorption Yield | increases food gained per leaf | early-mid | absorption | Name: 1 official source; effect: 1 community source |
| Protein Absorption | lets the network take food from worms | mid | absorption | Name: 1 official source; effect: 1 community source |
| Budding Chance | chance to grow a free node at the end of a shot | mid | root | Name: 1 official source; effect: 1 community source |
| Node Efficiency | reduces the food cost of nodes | mid | root | Name: 1 official source; effect: 1 community source |
| Soil Penetration | allows growth through harder soil and stone | early-mid | root | Name: 1 official source; effect: 1 community source |
The ten base names
Shot Range, Shot Width, Water Efficiency, Absorption, Absorption Speed, Absorption Yield, Protein Absorption, Budding Chance, Node Efficiency, and Soil Penetration. Width in older notes is Shot Width. Absorber is Absorption. I dropped the shorter nicknames so the table matches the pixels on the store image. A video’s tooltips describe range, width, cheaper water, leaves, worms, a free-node chance, and cheaper nodes, which is how I attach a plain-language meaning without inventing a percent.
Branches under each mushroom are on the mutations page. Buying a branch before the parent mushroom exists is a wasted point: the tree requires the parent. Nothing in the screenshot shows a level cap, so the max-level cells stay empty where the data has no number.

Questions people ask
Can I refund a node?
No public source describes a respec. Spend as if the point stays spent.
Where do points come from?
Length, called experience on screen, plus evolution tasks visible on the tree screenshot.
Related pages
Sources
- Steam store page for Mycelarium — checked 2026-11-07
- FungalBrainRot play video on YouTube — checked 2026-11-07
- mycelariums.wiki: growth-mechanics — checked 2026-11-07
- mycelariums.wiki: food-guide — checked 2026-11-07
- mycelariums.wiki: upgrade-priority — checked 2026-11-07
Checked 2026-11-07.
