Mycelarium Mutations
Mycelarium (the 2026 incremental game by PLAN KAPKAN) hangs 13 branches under seven of the eight mushrooms. Experience has none. A branch applies to every mushroom of that species. The effect line in the table is one community source.
| Fact | Value | Status |
|---|---|---|
| Branches | 13 | 1 source |
| Parent rule | Buy the mushroom node first | 1 source |
| Exact values | Not on the screenshot | left blank |
13 entries
| Digestion Speed | Predator Mushroom | shortens the Predator's food-production cycle | mid | Name: 1 official source; effect: 1 community source |
| Predator Yield | Predator Mushroom | increases food output per Predator | mid | Name: 1 official source; effect: 1 community source |
| Water Yield | Water Mushroom | increases the water produced per cycle | mid | Name: 1 official source; effect: 1 community source |
| Drop Rate | Water Mushroom | increases how often the Water Mushroom produces | mid | Name: 1 official source; effect: 1 community source |
| Stench Width | Stinky Mushroom | increases the Stinky's area-denial radius | mid | Name: 1 official source; effect: 1 community source |
| Auto Regen | Repeller Mushroom | keeps the Repeller firing without manual re-triggering | mid | Name: 1 official source; effect: 1 community source |
| Regen Cost | Repeller Mushroom | lowers the Repeller's regeneration cost | mid | Name: 1 official source; effect: 1 community source |
| Digger Length | Digger Mushroom | community guide links this branch to tunnelling; exact added length is not published | late | Name: 1 official source; effect: 1 community source |
| Consumptor Speed | Consumptor Mushroom | shortens the tree-consumption cycle | late | Name: 1 official source; effect: 1 community source |
| Consumptor Yield | Consumptor Mushroom | increases the food payout per tree | late | Name: 1 official source; effect: 1 community source |
| Spore Count | Spore Mushroom | increases the number of spores per launch | late | Name: 1 official source; effect: 1 community source |
| Spore Quality | Spore Mushroom | improves the growth point created by a spore | late | Name: 1 official source; effect: 1 community source |
| Spore Lightness | Spore Mushroom | increases spore travel distance (community wording) | late | Name: 1 official source; effect: 1 community source |
Grouped by the mushroom they hang from
Predator has Digestion Speed and Predator Yield. Water has Water Yield and Drop Rate. Stinky has Stench Width. Repeller has Auto Regen and Regen Cost. Digger has Digger Length. Consumptor has Consumptor Speed and Consumptor Yield. Spore has Spore Count, Spore Quality, and Spore Lightness. That is the whole thirteen, read off the store image. mycelariums.wiki is the only page that writes a sentence for what each one changes, and those sentences have no numbers I can check against a tooltip.
I am not promoting a branch you have not built the parent for. Auto Regen is the one that matters once animals are the problem, because it removes the click from Repeller. Stench Width is the one that matters once a crowd of Stinky circles is what the performance page blames for hitching. Both of those judgments are about when a branch becomes relevant, not about a hidden percent.

Questions people ask
Do mutations affect one mushroom or all of them?
The community guide says the branch hits every mushroom of that type. No second source gives a different scope.
Why is Experience missing?
The official tree draws no child under Experience.
Related pages
Sources
- Steam store page for Mycelarium — checked 2026-11-07
- mycelariums.wiki: mutations — checked 2026-11-07
- mycelariums.wiki: spores — checked 2026-11-07
- mycelariums.wiki: trees — checked 2026-11-07
- mycelariums.wiki: animals — checked 2026-11-07
Checked 2026-11-07.
